Gamification has emerged as a significant trend in the field of learning and development in the past few years. By gamifying learning, you can harness the power of what people inherently love to do—have fun. But what is gamification and how can it be used effectively to motivate and engage learners?
Co-hosted by Paula Yunker, with 30+ years of instructional design experience—this webinar will explore what gamification is and how gamification can be used to create more meaningful, engaging and interactive eLearning experiences. We discuss how you can create eLearning courses using principles of gamification that fit with your budget and we also share examples of how organizations have successfully used gamification.
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We also have a Q&A period included in the video
Resources discussed in the webinar
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Speaker: Paula Yunker, Managing Partner & Instructional Designer, Limestone Learning
Paula has extensive experience in the fields of adult education, performance management and project management. Working in the industry for over 30 years, Paula has provided innovative and relevant learning solutions to small business, corporate clients, and government agencies in a variety of industries. Applying her expertise in training needs analysis, instructional design, learning evaluation, and project management, Paula’s learning solutions, tools and processes have measurably enhanced employee performance. She has also facilitated lively and informative training and conference sessions across Canada and the U.S. She is a member of the American Society for Training & Development, and holds Kirkpatrick Four Levels Evaluation certification.